What We Study

🎭

Cultural Pedagogy

How cultural artifacts and practices can serve as primary mediators in language learning tasks.

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Autoethnography

Personal narrative as scholarly inquiry—connecting lived cross-cultural experience to academic research.

🎮

Interactive Media & Learning

Designing games, visual novels, and digital experiences that teach language through cultural immersion.

Sociocultural Theory Task-Based Language Teaching Concept-Based Learning Heritage Language Education Indonesia × Japan Visual Novel Design Gamification Cross-Cultural Identity

Papers & Presentations

2026

Dancing Between Worlds: An Autoethnographic Approach to Indonesian Language Learning Environment Design

Mughni

ISAN 2026 — International Symposium on Autoethnography and Narrative

2026

Culture as Task: Mediating Indonesian Language Learning Through Cultural Artifacts

Mughni

ICEDU 2026 — International Conference on Education, Bali

2026

Designing Culturally-Mediated Language Learning: A Framework for Indonesian-Japanese Educational Contexts

Mughni

AsiaTEFL 2026

In Preparation

Thesis & Graduation Work

Graduation Project — Keio SFC

Dancing Between Worlds

An autoethnographic exploration of cultural identity navigation, manifested as an interactive language learning environment for Indonesian. Combines visual novel mechanics, cultural tasks, and personal narrative to create a prototype for culture-first pedagogy.

Visit Project →
[ DBW Preview ]

Platform Development

Kalcer カルチェル

A culture-first language learning platform where daily life structure becomes learning architecture. Part game, part school, part cultural immersion. Integrating the research from DBW into a scalable product.

Coming Soon →
[ Kalcer Preview ]