Publications & Projects
Our work bridges sociocultural theory, language pedagogy, and interactive media design. We publish, present, and build tools that advance cultural language learning.
Focus Areas
How cultural artifacts and practices can serve as primary mediators in language learning tasks.
Personal narrative as scholarly inquiry—connecting lived cross-cultural experience to academic research.
Designing games, visual novels, and digital experiences that teach language through cultural immersion.
Publications
ISAN 2026 — International Symposium on Autoethnography and Narrative
ICEDU 2026 — International Conference on Education, Bali
AsiaTEFL 2026
Major Projects
Graduation Project — Keio SFC
An autoethnographic exploration of cultural identity navigation, manifested as an interactive language learning environment for Indonesian. Combines visual novel mechanics, cultural tasks, and personal narrative to create a prototype for culture-first pedagogy.
Visit Project →Platform Development
A culture-first language learning platform where daily life structure becomes learning architecture. Part game, part school, part cultural immersion. Integrating the research from DBW into a scalable product.
Coming Soon →